6 Ways to Collaborate for Better Design

Your team is all spread out— your designers are working from Lisbon, your content team is in New York, and your project manager is in Argentina. How do you create a system that makes it simple to organize and plan large web projects? There is a trick to getting designers and copywriters to work together…

5 Tips for Cleaning Up After a Design Project

As every kid knows, making cool stuff is the fun part. You dump all of your toys on the floor, and sort through them until you find what you want, and make it all fit together to build a spaceship, or something. That’s the part everyone likes. But then someone comes in to tell you…

How to Design Gesture-Driven UI

Remember the days when hovering and clicking with the mouse were the most used triggers for interaction with a site or app? Those days are gone. When Apple introduced the first iPhone, multi-touch technology became mainstream and users learned that they could not only point and tap on the interface, but also pinch, spread, and…

10 Reasons to Love (and Use) Gradients in 2018

After years of flat, material and completely minimal styles, the gradient has made a comeback. Everywhere you look, designers are using color fades to add visual interest, create user engagement and just design something that’s worth looking at. If you aren’t a fan of gradients, maybe it’s time to rethink your stance on the issue….

The Psychology of Price in UX

As humans, we tend to rely heavily on one piece of information when we make decisions. We often anchor on the first piece of information we are introduced to and judge all subsequently received information in relation to it. The first piece of information offered automatically becomes the anchor, from which subsequent judgements are made….

6 Reasons to Adopt a Long-Form Content Strateg

Recently I have encountered more and more people asking for one specific thing: words, and lots of them. No, truly, I mean a lot of them. They want long-form content: articles that go from 2,000 to 5,000 words, and sometimes longer. Then I ran across our glorious lea… ahem… Zeldman’s article on the subject of…

The Role of Place-Onas in the Future of UX

Most people are familiar with the concept of a persona—a fictional character that embodies the traits of your target audience. Marketers gather details from user research and generate a representation of their ideal client. When developing a website or smartphone app, designing for a persona helps identify how users will interact. Recently Bill Buxton took…