Should You Sell Website Support or Maintenance Services?

By now, you’ve likely encountered and worked your way out one of the more common problems freelancers face. In moving your business model from one that bills by the hour to value-based pricing, you become a trusted resource for clients instead of one they call on to tackle nitpicky requests. As a result, everyone stops…

5 Ways to Keep Designing When the Power is Out

There’s a certain peace to be found at night, when the world goes dark and silent. You might settle down on the couch for a moment, and just soak in the absence of noise and bustle. However, if you’re at work, and the world goes dark and silent, it’s a lot less comforting. At the…

Take a Stress-Free Vacation This Summer (and Keep Your Business Running)

An OnDeck Vacation Study reported that only 57% of small business owners planned on taking a vacation last year. Further, only about a quarter of these owners would allow themselves a few days away from work. There were a couple more disturbing facts that came out of this infographic. The first being that the majority…

Microsoft to Buy GitHub; Controversy Scheduled for This Week

So yeah, what the title said. Microsoft is buying GitHub for 7.5 BILLION with a “B” US dollars. This is officially this week’s Big DealTM, and everyone’s going to be talking about it. It would not be quite accurate to say that GitHub powers software development as a whole, but it powers a lot of…

6 Ways to Collaborate for Better Design

Your team is all spread out— your designers are working from Lisbon, your content team is in New York, and your project manager is in Argentina. How do you create a system that makes it simple to organize and plan large web projects? There is a trick to getting designers and copywriters to work together…

5 Tips for Cleaning Up After a Design Project

As every kid knows, making cool stuff is the fun part. You dump all of your toys on the floor, and sort through them until you find what you want, and make it all fit together to build a spaceship, or something. That’s the part everyone likes. But then someone comes in to tell you…

How to Design Gesture-Driven UI

Remember the days when hovering and clicking with the mouse were the most used triggers for interaction with a site or app? Those days are gone. When Apple introduced the first iPhone, multi-touch technology became mainstream and users learned that they could not only point and tap on the interface, but also pinch, spread, and…